D&D Expanded Psionics Handbook.pdf

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EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□  □  □ □

CONDITIONAL MODIFIERS

□  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

□ □ □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+



SPEED



MISC. MODIFIER

□ □

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □ □

CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE



NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

PAGE REF.

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □  □  □  □  □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

□ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

□ □ □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

 □



PAGE REF.

RANGE

□ □ □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS POWER SAVE POWER

CONTAINERS CONTAINER

CAPACITY

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

OTHER

DC MOD

POWER POINTS

LEVEL

NORMAL

PRIMARY DISCIPLINE

CURRENT

SAVE RANGE DURATION DISPLAY PAGE REF.

POWER

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□  □ □ □

CONDITIONAL MODIFIERS

□  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

□  □ □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+



SPEED



MISC. MODIFIER

□ □

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE

 □

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

PAGE REF.

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □  □  □  □  □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

□ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

□ □ □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

 □



PAGE REF.

RANGE

□ □ □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS POWER SAVE POWER

CONTAINERS CONTAINER

CAPACITY

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

OTHER

DC MOD

POWER POINTS

LEVEL

NORMAL

PRIMARY DISCIPLINE

CURRENT

SAVE RANGE DURATION DISPLAY PAGE REF.

POWER

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□ □ □ □

CONDITIONAL MODIFIERS

 □  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

□ □ □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+



SPEED



MISC. MODIFIER

□ □

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE



NOTES

 □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

PAGE REF.

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □  □  □  □  □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

□ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

 □ □ □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

 □



PAGE REF.

RANGE

□  □  □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS POWER SAVE POWER

CONTAINERS CONTAINER

CAPACITY

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

OTHER

DC MOD

POWER POINTS

LEVEL

NORMAL

PRIMARY DISCIPLINE

CURRENT

SAVE RANGE DURATION DISPLAY PAGE REF.

POWER

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□ □ □ □

CONDITIONAL MODIFIERS

□  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

□ □ □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+



SPEED



MISC. MODIFIER

 □ □

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE



NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

PAGE REF.

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □  □  □  □  □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES

 □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

□ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

□ □ □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

 □



PAGE REF.

RANGE

 □ □ □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS POWER SAVE POWER

CONTAINERS CONTAINER

CAPACITY

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

OTHER

DC MOD

POWER POINTS

LEVEL

NORMAL

PRIMARY DISCIPLINE

CURRENT

SAVE RANGE DURATION DISPLAY PAGE REF.

POWER

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□ □ □  □

CONDITIONAL MODIFIERS

□  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

□ □  □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+



SPEED



MISC. MODIFIER

□ □

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE



NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

PAGE REF.

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □  □  □  □  □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

□ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

□ □ □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

 □



PAGE REF.

RANGE

□ □ □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES

 □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS POWER SAVE POWER

CONTAINERS CONTAINER

CAPACITY

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

OTHER

DC MOD

POWER POINTS

LEVEL

NORMAL

PRIMARY DISCIPLINE

CURRENT

SAVE RANGE DURATION DISPLAY PAGE REF.

POWER

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□ □ □  □

CONDITIONAL MODIFIERS

□  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

 □ □ □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+



SPEED



MISC. MODIFIER

 □ □

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE



NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

PAGE REF.

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □  □  □  □  □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

□ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

□ □  □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

 □



PAGE REF.

RANGE

□ □ □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS POWER SAVE POWER

CONTAINERS CONTAINER

CAPACITY

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

OTHER

DC MOD

POWER POINTS

LEVEL

NORMAL

PRIMARY DISCIPLINE

CURRENT

SAVE RANGE DURATION DISPLAY PAGE REF.

POWER

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□  □ □ □

CONDITIONAL MODIFIERS

 □  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

□ □ □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+



SPEED



MISC. MODIFIER

□ □

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE



NOTES

 □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

PAGE REF.

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □ □ □ □ □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

□ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

 □  □ □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE





PAGE REF.

RANGE

□ □  □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS POWER SAVE POWER

CONTAINERS CONTAINER

CAPACITY

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

OTHER

DC MOD

POWER POINTS

LEVEL

NORMAL

PRIMARY DISCIPLINE

CURRENT

SAVE RANGE DURATION DISPLAY PAGE REF.

POWER

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□  □ □ □

CONDITIONAL MODIFIERS

 □  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

□ □ □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+



SPEED



MISC. MODIFIER

□ □

NOTES

ATTACK CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE

ATTACK BONUS

DAMAGE

CRITICAL

PAGE REF.

□  □ □

NOTES

 □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □  □  □  □  □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES

 □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

 □ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

□ □ □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE





PAGE REF.

RANGE

 □ □ □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

PAGE REF.

NOTES

WEAPON SPECIAL ABILITY DEFENDING KEEN LUCKY MIGHTY CLEAVING PSYCHOKINETIC SUNDERING VICIOUS

CONTAINERS CAPACITY

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

MIND BLADE SPECIAL ABILITY

CONTAINER

PAGE REF.

NOTES

FEAT NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

OTHER

ENHANCEMENT BONUS VALUE +1 +1 +1 +1 +1 +1 +1

COLLISION MINDCRUSHER PSYCHOKINETIC BURST SUPPRESSION WOUNDING

+2 +2 +2 +2 +2

BODY FEEDER MINDFEEDER

+3 +3

SPECIAL ABILITIES PAGE REF.

EXPERIENCE

®

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEET

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY SCORE

deity ABILITY MODIFIER

size TEMPORARY SCORE

TEMPORARY MODIFIER

DEX

AC BONUS

WEIGHT

TOTAL

10 +

SHIELD BONUS

+

DAMAGE REDUCTION

WIS PAGE REF.

AC BONUS

WEIGHT

CHA INITIATIVE

NOTES

SAVING THROWS

PROTECTIVE ITEM

AC BONUS

WEIGHT

DEX MODIFIER

TOTAL

CHARISMA

=

MISC. MODIFIER

+

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

SPECIAL PROPERTIES

BASE SAVE

TOTAL

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

FORTITUDE

(CONSTITUTION)

=

+

+

+

+

REFLEX

(DEXTERITY)

=

+

+

+

+

WILL

=

+

+

+

+

NOTES

(WISDOM)

□  □  □  □

CONDITIONAL MODIFIERS

 □  □  □  □  □ □

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

=

MODIFIER

RACIAL TRAITS

□ □ □

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+ BASE ATTACK BONUS

+

STRENGTH SIZE MODIFIER MODIFIER

+

 □

SPEED



MISC. MODIFIER

□ □

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

□ □

CLASS FEATURE

PAGE REF.

NOTES

RANGE

AMMUNITION

TYPE

 □

NOTES

 □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

PAGE REF.

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □ □ □ □ □

NOTES

RANGE

AMMUNITION

CLASS FEATURE

TYPE

NOTES

 □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

PAGE REF.

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

□ □ □ □  □

RANGE CLASS FEATURE

TYPE

NOTES

 □

PAGE REF. AMMUNITION

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

NOTES

ATTACK CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

NOTES AMMUNITION

TYPE

NOTES

PAGE REF.

□ □  □ □

__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

CLASS FEATURE

 □



PAGE REF.

RANGE

 □ □  □

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

 □ □

NOTES

RANGE

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

+

DEFLECTION MISC. MODIFIER MODIFIER

+

TOUCH

+

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

CONDITIONAL AC MODIFIERS

WISDOM

CLASS FEATURES

MODIFIER

PROTECTIVE ITEM

+

NATURAL ARMOR

campaign

WOUNDS/CURRENT HP

INT

CLASS FEATURE

+

SIZE MODIFIER

weight

HP

CON

SPECIAL PROPERTIES

DEX MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

SPELL FAILURE

height

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR BONUS

=

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

gender

TOTAL

AC

STR

SPECIAL PROPERTIES

age

race

CLASS SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

TYPE

NOTES



__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□



SKILLS SKILL NAME

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

/

MAX RANKS

(CLASS/CROSS-CLASS)

KEY ABILITY

SKILL MODIFIER

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

ABILITY MODIFIER

RANKS

MISC MODIFIER

□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG 5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS POWER SAVE POWER

CONTAINERS CONTAINER

CAPACITY

WEIGHT

WEALTH MONEY

CP— SP— GP— PP—

GEMS

ART

OTHER

DC MOD

POWER POINTS

LEVEL

NORMAL

PRIMARY DISCIPLINE

CURRENT

SAVE RANGE DURATION DISPLAY PAGE REF.

POWER

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

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